The Max Payne 2 Weapon Patch is a little tool that externalises some weapon stat values for monkeying around with, and is required for some mods. So long as you're patched up (or playing the Steam version), all you need now is to install one pre-requisite, and one quality-of-life mod.
Many mods also recommend adding the command line options ' -skipstartup -developer -developerkeys' to the end of your shortcut, or Steam Launch Options (right click on the game in your library and look in properties) - no reason not to, really.
Max Payne 2 might not have many mods, but Remedy made them easy to install and run, with most unpacking to your Max Payne 2 directory and letting you choose which to run at launch. Let's take a look at some of the more interesting scrapes Max and pals have shot themselves out of. In fairness, the Max Payne 2 mod scene has been largely stagnant for the past few years, but that doesn't mean dead. With Control out now and putting Remedy back on the map, we're diving into their 2003 hit, and back into a world of slow-motion gunplay, over-the-top twirling reloads and mods absolutely obsessed with The Matrix and early 2000s action movie soundtracks. I felt the rise of that old familiar feeling. Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.