That developer was not Interplay and the game was not Fallout: Brotherhood of Steel. Despite all that, a certain developer managed to create a console spin-off of a popular cRPG series which while not proving as memorable as the games it was based on managed to attract an audience and provide players with hours of fun. The resulting games are often horrible, appealing neither to the fans of the PC games nor to the consol enthusiasts. Thus, games often need to be redesigned and simplified to lessen the need to navigate endless menus and submenus. Oldschool PC RPGs don’t translate well to consoles due to controls-related reasons: the interface designed for mouse is difficult to navigate with an analog stick.